Python - wxPythonでテトリスを作成する方法!今のバージョンでも実行できるように改善!

2021年8月14日土曜日

Python wxPython ゲーム作成

t f B! P L

今回の内容

テトリスを見つけました。
http://wxpython.at-ninja.jp/thetetrisgame.html
ですが、今のバージョンで実行しようとすると、矢印キーが反応しなかったり、エラーが出たりするので、
少しコードを改善させていただいて、この記事にのせたいと思います。

具体的に何を変えたのか

・パネルに対して、矢印キーが反応しないことへの対処
・操作方法の変更 (分かりやすいように)
・警告への対処 (float形式をintへ。)

ソースコード

#! /usr/bin/env python

# tetris.py

import wx
import random
import math

class Tetris(wx.Frame):
    def __init__(self, parent, id, title):
        wx.Frame.__init__(self, parent, id, title, size=(180, 380))

        self.statusbar = self.CreateStatusBar()
        self.statusbar.SetStatusText('0')
        self.board = Board(self)
        self.board.SetFocus()
        self.board.start()

        self.Centre()
        self.Show(True)

class Board(wx.Panel):
    BoardWidth  = 10
    BoardHeight = 22
    Speed       = 300
    ID_TIMER    = 1

    def __init__(self, parent):
        wx.Panel.__init__(self, parent,style=wx.SUNKEN_BORDER)

        self.timer              = wx.Timer(self, Board.ID_TIMER)
        self.isWaitingAfterLine = False
        self.curPiece           = Shape()
        self.nextPiece          = Shape()
        self.curX               = 0
        self.curY               = 0
        self.numLinesRemoved    = 0
        self.board              = []

        self.isStarted = False
        self.isPaused  = False

        self.Bind(wx.EVT_PAINT, self.OnPaint)
        self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
        self.Bind(wx.EVT_TIMER, self.OnTimer, id=Board.ID_TIMER)

        self.clearBoard()

    def shapeAt(self, x, y):
        return self.board[int(y * Board.BoardWidth) + int(x)]

    def setShapeAt(self, x, y, shape):
        self.board[int(y * Board.BoardWidth) + int(x)] = shape

    def squareWidth(self):
        return self.GetClientSize().GetWidth() / Board.BoardWidth

    def squareHeight(self):
        return self.GetClientSize().GetHeight() / Board.BoardHeight

    def start(self):
        if self.isPaused:
            return

        self.isStarted          = True
        self.isWaitingAfterLine = False
        self.numLinesRemoved    = 0
        self.clearBoard()

        self.newPiece()
        self.timer.Start(Board.Speed)

    def pause(self):
        if not self.isStarted:
            return

        self.isPaused = not self.isPaused
        statusbar = self.GetParent().statusbar

        if self.isPaused:
            self.timer.Stop()
            statusbar.SetStatusText('paused')
        else:
            self.timer.Start(Board.Speed)
            statusbar.SetStatusText(str(self.numLinesRemoved))

        self.Reflesh()

    def clearBoard(self):
        for i in range(Board.BoardHeight * Board.BoardWidth):
            self.board.append(Tetrominoes.NoShape)

    def OnPaint(self, event):
        dc = wx.PaintDC(self)

        size = self.GetClientSize()
        boardTop = size.GetHeight() - Board.BoardHeight * self.squareHeight()

        for i in range(Board.BoardHeight):
            for j in range(Board.BoardWidth):
                shape = self.shapeAt(j, Board.BoardHeight - i - 1)
                if shape != Tetrominoes.NoShape:
                    self.drawSquare(dc,
                                    0 + j * self.squareWidth(),
                                    boardTop + i * self.squareHeight(), shape)

        if self.curPiece.shape() != Tetrominoes.NoShape:
            for i in range(4):
                x = self.curX + self.curPiece.x(i)
                y = self.curY - self.curPiece.y(i)
                self.drawSquare(dc, 0 + x * self.squareWidth(),
                                boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
                                self.curPiece.shape())

    def OnKeyDown(self, event):
        if not self.isStarted or self.curPiece.shape() == Tetrominoes.NoShape:
            event.Skip()
            return

        keycode = event.GetKeyCode()

        if keycode == ord('P') or keycode == ord('p'):
            self.pause()
            return
        if self.isPaused:
            return
        elif keycode == wx.WXK_LEFT:
            self.tryMove(self.curPiece, self.curX - 1, self.curY)
        elif keycode == wx.WXK_RIGHT:
            self.tryMove(self.curPiece, self.curX + 1, self.curY)
        elif keycode == wx.WXK_UP:
            self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY)
        elif keycode == wx.WXK_SPACE:
            self.dropDown()
        elif keycode == wx.WXK_DOWN:
            self.oneLineDown()
        else:
            event.Skip()

    def OnTimer(self, event):
        if event.GetId() == Board.ID_TIMER:
            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()
        else:
            event.Skip()

    def dropDown(self):
        newY = self.curY
        while newY > 0:
            if not self.tryMove(self.curPiece, self.curX, newY - 1):
                break
            newY -= 1

        self.pieceDropped()

    def oneLineDown(self):
        if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
            self.pieceDropped()

    def pieceDropped(self):
        for i in range(4):
            x = self.curX + self.curPiece.x(i)
            y = self.curY - self.curPiece.y(i)
            self.setShapeAt(x, y, self.curPiece.shape())

        self.removeFullLines()

        if not self.isWaitingAfterLine:
            self.newPiece()

    def removeFullLines(self):
        numFullLines = 0

        statusbar = self.GetParent().statusbar

        rowsToRemove = []

        for i in range(Board.BoardHeight):
            n = 0
            for j in range(Board.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoes.NoShape:
                    n = n + 1

            if n == 10:
                rowsToRemove.append(i)

        rowsToRemove.reverse()

        for m in rowsToRemove:
            for k in range(m, Board.BoardHeight):
                for l in range(Board.BoardWidth):
                    self.setShapeAt(l, k, self.shapeAt(l, k+1))

            numFullLines += len(rowsToRemove)

            if numFullLines > 0:
                self.numLinesRemoved += numFullLines
                statusbar.SetStatusText(str(self.numLinesRemoved))
                self.isWaitingAfterLine = True
                self.curPiece.setShape(Tetrominoes.NoShape)
                self.Refresh()

    def newPiece(self):
        self.curPiece = self.nextPiece
        statusbar = self.GetParent().statusbar
        self.nextPiece.setRandomShape()
        self.curX = Board.BoardWidth / 2 + 1
        self.curY = Board.BoardHeight - 1 + self.curPiece.minY()

        if not self.tryMove(self.curPiece, self.curX, self.curY):
            self.curPiece.setShape(Tetrominoes.NoShape)
            self.timer.Stop()
            self.isStarted = False
            statusbar.SetStatusText('Game over')

    def tryMove(self, newPiece, newX, newY):
        for i in range(4):
            x = newX + newPiece.x(i)
            y = newY - newPiece.y(i)
            if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                return False
            if self.shapeAt(x, y) != Tetrominoes.NoShape:
                return False

        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.Refresh()
        return True

    def drawSquare(self, dc, x, y, shape):
        colors = ['#000000', '#cc6666', '#66cc66', '#6666cc',
                  '#cccc66', '#cc66cc', '#66cccc', '#daaa00']

        light  = ['#000000', '#f89fab', '#79fc79', '#7979fc',
                  '#fcfc79', '#fc79fc', '#79fcfc', '#fcc600']

        dark   = ['#000000', '#803c3b', '#3b803b', '#3b3b80',
                  '#80803b', '#803b80', '#3b8080', '#806200']

        pen = wx.Pen(light[shape])
        pen.SetCap(wx.CAP_PROJECTING)
        dc.SetPen(pen)

        dc.DrawLine(int(x), int(y + self.squareHeight() - 1), int(x), int(y))
        dc.DrawLine(int(x), int(y), int(x + self.squareWidth() - 1), int(y))

        darkPen = wx.Pen(dark[shape])
        darkPen.SetCap(wx.CAP_PROJECTING)
        dc.SetPen(darkPen)

        dc.DrawLine(int(x + 1), int(y + self.squareHeight() - 1),
                    int(x + self.squareWidth() - 1), int(y + self.squareHeight() - 1))
        dc.DrawLine(int(x + self.squareWidth() - 1), int(y + self.squareHeight() -1),
                    int(x + self.squareWidth() - 1), int(y + 1))

        dc.SetPen(wx.TRANSPARENT_PEN)
        dc.SetBrush(wx.Brush(colors[shape]))
        dc.DrawRectangle(int(x + 1), int(y + 1), int(self.squareWidth() - 2),
                         int(self.squareHeight() - 2))


class Tetrominoes(object):
    NoShape        = 0
    ZShape         = 1
    SShape         = 2
    LineShape      = 3
    TShape         = 4
    SquareShape    = 5
    LShape         = 6
    MirroredLShape = 7

class Shape(object):
    coordTable = (
        ((0, 0), (0, 0), (0, 0), (0, 0)),
        ((0, -1), (0, 0), (-1, 0), (-1, 1)),
        ((0, -1), (0, 0), (1, 0), (1, 1)),
        ((0, -1), (0, 0), (0, 1), (0, 2)),
        ((-1, 0), (0, 0), (1, 0), (0, 1)),

        ((0, 0), (1, 0), (0, 1), (1, 1)),
        ((-1, -1), (0, -1), (0, 0), (0, 1)),
        ((1, -1), (0, -1), (0, 0), (0, 1)))

    def __init__(self):
        self.coords = [[0, 0] for i in range(4)]
        self.pieceShape = Tetrominoes.NoShape

        self.setShape(Tetrominoes.NoShape)

    def shape(self):
        return self.pieceShape

    def setShape(self, shape):
        table = Shape.coordTable[shape]
        for i in range(4):
            for j in range(2):
                self.coords[i][j] = table[i][j]

        self.pieceShape = shape

    def setRandomShape(self):
        self.setShape(random.randint(1, 7))

    def x(self, index):
        return self.coords[index][0]

    def y(self, index):
        return self.coords[index][1]

    def setX(self, index, x):
        self.coords[index][0] = x

    def setY(self, index, y):
        self.coords[index][1] = y

    def minX(self):
        m = self.coord[0][0]
        for i in range(4):
            m = min(m, self.coords[i][0])

        return m

    def maxX(self):
        m = self.coord[0][0]
        for i in range(4):
            m = max(m, self.coords[i][0])

        return m

    def minY(self):
        m = self.coords[0][1]
        for i in range(4):
            m = min(m, self.coords[i][1])

        return m

    def maxY(self):
        m = self.coords[0][1]
        for i in range(4):
            m = max(m, self.coords[i][1])

        return m

    def rotatedLeft(self):
        if self.pieceShape == Tetrominoes.SquareShape:
            return self

        result = Shape()
        result.pieceShape = self.pieceShape
        for i in range(4):
            result.setX(i, self.y(i))
            result.setY(i, -self.x(i))

        return result

    def rotatedRight(self):
        if self.pieceShape == Tetrominoes.SquareShape:
            return self

        result = Shape()
        result.pieceShape = self.pieceShape
        for i in range(4):
            result.setX(i, -self.y(i))
            result.setY(i, self.x(i))

        return result

app = wx.App()
Tetris(None, -1, 'tetris.py')
app.MainLoop()

操作方法

→ 右に移動
← ←に移動
↑ 回転
↓ 1つ下に落とす
スペース 完全に落とす

動作環境

Windows 10
Python 3.9.5
64bit
wxPython4.1.1a1



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